You used to be able to fly off the cliff and quickly fly back onto it before you drop below the surface of it. I noticed that the drop speed of it has increased when navigating off of high terrain since the patch with platform events was introduced. from what you said earlier you changed the stairs threshold? Is this problem with the usual threshold or only your new one? Could you send a video or something of what you mean, because I read and read it and don't get I've been playing around with the Airship some more and have something to say about it. Will try to fix this I don't understand the problem. Holy walls of text batman! Sorry, a bit out of my mind trying to do the ccex patch I mentioned earlier. Probably actual fog plugins would work fine with it? The "fog" here is not really a fog, it is more like those old ps1/n64 fogs to hide the edge of the rendered poligons. Yanfly's plugin, the one you mentioned, considers the default keys and the ones added by his own plugins. Also, the directions were moved to wasd and straffing went to q and e, while default keys are the arrows and q and w for page up and down.
![rpg maker mv 3d tileset rpg maker mv 3d tileset](https://i.pinimg.com/736x/2b/f0/90/2bf0905b534e28aca091e27867e25189--rpg-maker-pixel-art.jpg)
Not only that, plugins dealing with keys and directions are also expected to have problems - this plugin changes the input so that if you turn the camera pressing left is read as pressing up, for example. Truth is, many plugins being incompatible in 3d mode is kinda expected since this changes things like how events are shown - they are not sprites, but a new class called Characters that take some things from sprites but not everything, if your plugins are under IIFEs like Galv's are they won't work (actually many other plugins become incompatible with plugins with IIFEs, had myself to remove them from a few Galv plugins for a few friends - that was all I did though so doubt it would be considered a big deal, if this is the first one you met this happened with consider yourself lucky). But I myself did a small compatibility patch for QSprite and a version of QAudio, am currently trying a patch for SRD's CCEx and am planning on doing a version of QInput, so take what I say with a grain of salt. Personally, I'd think it is better to focus on finishing the plugin before dealing with compatibility with other plugins. So while that is a good idea if you won't use these, what about for letting the player do those too? you see, this plugin allows you to look up and down with page up and page down (if you set it to do so on plugin parameters), and straffing, that is walking to the side without turning.
![rpg maker mv 3d tileset rpg maker mv 3d tileset](https://i.pinimg.com/736x/87/16/9a/87169a7f65605788e8b13826f107a4c2--rpg-maker-pixel.jpg)
I'd like to give more ideas about your first person touch screen. To use it set the camera distance to 0, either through map notes or a plugin command. When in first person view you cannot see the mc, but you need to turn followers invisible by hand.